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SHIPPEDThe peso yield curve, no fluff. LECAP, BONCAP, CER and TAMAR bonds, refreshed every weekday by a scheduled workflow.
I build tools that bite back. Free-time experiments in graphics, automation and finance data, shipped and broken in public. Architect by day at Khem Labs, tinkerer by night.
Six repos worth opening, picked from 31 public ones: a live yield-curve tracker, a style-training pipeline, a game jam entry and a 2009 distributed crawler.
The peso yield curve, no fluff. LECAP, BONCAP, CER and TAMAR bonds, refreshed every weekday by a scheduled workflow.
An original anime style built from scratch: generate candidates in Colab, audit them, then train a LoRA on the survivors.
A first-person shooter plugin for CRYENGINE 5.6 in C++: player controller, shooting, spawn points, built on Linux.
Fixing Tron for Atari 2600: rebuild the circuit before the current runs out. A game jam entry, playable in the browser.
A MonoGame effects compiler in a box: dotnet, mgfxc and wine, recompiling shaders on every save.
A mini Google in C: crawlers, an index and a web server talking sockets across Linux, Windows and Solaris.
I'm Lucio. By day I run Khem Labs, a boutique software studio in Buenos Aires. By night I'm DNAngeluS, and this is where the side projects live.
The work here goes from shaders and engines to data tools for the Argentine market. Nothing is polished past the point of being useful, and everything is open to read.
Want a tool built, a repo reviewed or a studio on your side? Start with the code, then say hi.